The AI agent for Unity that asks before it writes.
Describe what you want. Nolindra searches your project, proposes the change and shows you the exact diff from Unity. Nothing touches your project until you approve it.
CameraShake.Shake — one line halves the strength. It's waiting for you in Review.An agent you can actually let into your project.
Most AI tools write first and explain later. Nolindra is built the other way around: the agent proposes, Unity shows the real change, and you decide.
Nothing is written without you
Scripts, components, properties, prefabs, deletes — every change waits in the review queue. There is no "approve all".
The diff comes from Unity
Not from the model's description of what it intends to do. If the file changes while you decide, you're asked again.
Every script change can be undone
Files are backed up and verified before they're written — if the backup fails, nothing is written. Deleted scripts are backed up together with their .meta.
It reads Unity's compiler, not just its own code.
When a change doesn't compile, the errors go straight back to the agent with file, line and column — and it fixes them in the same task. It also checks the whole project, so a change that breaks another file isn't reported as done.
Assets/NearMissBonus.cs(41,27): error CS0117:
'ScoreManager' does not contain a definition for 'AddBonus'
# score is recalculated every frame — a bonus needs its own field
edit_script Assets/ScoreManager.cs + bonusScore, AddBonus()
Compiled · 0 errors · project healthy
Built on messy, real game projects.
Nolindra was developed against an actual indie game, not a tutorial scene. The details that break other tools are handled.
Searches first
Finds the right script and line before opening anything.
Prefab-aware
Knows when an object is a prefab instance and warns when a change reaches every copy.
Delete impact
Before a delete: children, components and references in loaded scenes.
Keeps your encoding
Legacy Windows code-page files stay as they were. No broken characters.
Stays in Assets
Path traversal and symlink escapes are blocked on every file operation.
Honest reports
Says what it assumed and what you should test in Play mode.
Not just a model connected to your editor.
You can wire a general AI assistant to Unity yourself. Here's what you get on top.
| AI assistant + editor plugin | Nolindra | |
|---|---|---|
| Setup | Install servers, edit configs, manage API keys | Install the plugin, sign in |
| Before a write | Depends on the setup — often applied directly | Always waits for your approval |
| What you review | The model's summary of its change | The real diff, read from Unity |
| Undo for scripts | Your own version control | Verified backup for every write, one-step revert |
| Compile errors | You copy them back | Returned to the agent automatically |
| Billing | AI subscription + API usage | One plan, credits included |
Simple pricing at launch.
Every plan includes the full agent — the same tools, guardrails and models. Plans differ in credits and support.
Trial
Try it on your own project.
- 300 credits, once
- All features
Indie
For solo developers shipping a game.
- 6,000 credits / month
- All features
- Top up any time
Pro Most work
For daily use and larger projects.
- 18,000 credits / month
- All features
- Priority support
Studio
For teams that need seats and invoicing.
- Volume credits
- Invoice billing
- Tell us what your team needs
Need more in a busy month? Add 2,500 credits for $5 — top-up credits stay valid for 12 months. Monthly plan credits reset each billing period and don't roll over. Prices exclude sales tax or VAT, calculated at checkout.
Questions
What is a credit?
Credits measure the agent's work. A question or a small edit typically uses 10–50 credits; a feature that touches several files, 60–150. Reading and searching are cheap — writing code is where most credits go.
Which AI model does Nolindra use?
Nolindra routes each task to a leading frontier model automatically. You don't need your own API key or a separate AI subscription.
Is my code stored or used to train AI models?
We don't store your scripts, scenes or assets on our servers — your project stays on your machine. The parts of your project involved in a request are sent to our AI provider for processing, and its commercial terms don't allow training models on that content.
What happens when I run out of credits?
The agent stops making changes until your plan renews, or you can top up instantly. Nothing in your project is affected.
Which Unity versions are supported?
Unity 6 on Windows. The plugin lives in its own assembly, so errors in your project's editor scripts don't stop it from working.
Can I get a refund?
Yes — full refund within 14 days of your first payment.
Keep your project.
Lose the busywork.
Early access opens soon for Unity 6 on Windows — with 300 free credits at launch.
See how it works